Lead Human-Robot Interaction Designer (HRI)
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Summary
Redwood City, United States
Full-time
5+ years
About this Job
Company Overview:
Dyna Robotics makes general-purpose robots powered by a proprietary embodied AI foundation model that generalizes and self-improves across varied environments with commercial-grade performance. Dyna's robots have been deployed at customers across multiple industries. Its frontier model has the top generalization and performance in the industry.
Dyna Robotics was founded by repeat founders Lindon Gao and York Yang, who sold Caper AI for $350 million, and former DeepMind research scientist Jason Ma. The company has raised over $140M, backed by top investors, including CRV and First Round. We're positioned to redefine the landscape of robotic automation. Join us to shape the next frontier of AI-driven robotics!
Learn more at dyna.co
Position Overview:
As the Lead Human - Robot Interaction Designer, you will think about and solve how a human physically interacts with our AI. If it’s heavy, unintuitive, or feels like a burden, workers won't use it and the AI fails. Your job is to make robot training feel like a power tool workers fight over. You will own the "UX Concept Lock" for our next-gen wearable and robotics hardware.
Key Responsibilities:
Rapid Form-Factor Prototyping: Build “dirty” (foam, 3D prints, hacked electronics) to test ergonomic hypotheses in days. You’ll be taping prototypes to people in the field, not just pushing pixels in Figma.
Invent Interaction Paradigms: Move beyond screens. Design physical, spatial, and haptic feedback loops that make a robot feel responsive and trustworthy.
Field-to-CAD Loop: Spend time in customer facilities. Observe the "workarounds" and body language of workers to design for desire and ergonomics, not just compliance.
Production Stewardship: Partner with JDM (Joint Design Manufacturing) to ensure the "soul" of the interaction survives mass production. Define testable specs for comfort, latency, and feedback.
Qualifications:
Experienced Experimenter: 5+ years in high-velocity startups. Crucially: You have worked on at least one hardware device that has shipped and sold.
Physically Fluent: You are a builder. You are confident with 3D printing, basic electronics (Arduino/ESP32), and rapid fabrication.
HCI Fundamentalist: Deep understanding of cognitive load and human factors. You have strong opinions on why products fail in the body, not just on paper.
Low-Ego, High-Velocity: You get energized by ambiguity and are happy to scrap a week of work if a user "hates it."
Preferred Qualifications:
Systems Thinkers: Backgrounds from CMU MHCI, RISD, or similar (or the self-taught equivalent).
Harsh Environments: Experience designing for dirt, sweat, and chaos (Robotics, Wearables, or Tools).
Unusual Past Lives: Machinist, dancer, climber, or tinkerer. We value "weird" prototypes over polished portfolios.
About the Company
